Given enough time and resources consoles can replicate high-end PC effects.
DirectX 10 graphical effects are possible on the consoles, given enough time and resources, the developer of the Xbox 360 and PS3 versions of PC RTS World In Conflict has said.
Speaking in an interview with VideoGamer.com, Petter Sydow, VP of Development at Swedish developer Massive Entertainment, revealed that the team has managed to replicate "some" of the DirectX 10 effects seen in the PC version, but doesn't know what features will make it into the final release.
Sydow said: "At this point we've managed to replicate some of the effects, but I don't know what features will make it into the final release. Nearly all of our DX 10 features are possible to do on the consoles if you give it enough time and resources, so we'll keep on working on them and see what happens."
The news will please console-owning RTS fans who had hoped for a graphical showcase on par with the 2007 PC release, which wowed and still wows gamers with its DirectX 10-fuelled graphics.
You can check out the rest of our interview with Petter Sydow right here.
World In Conflict is due out for Xbox 360 and PS3 this autumn.




World in Conflict: Soviet Assault: First Wave Trailer02 Jun 2008
Trailer 115 Apr 2008





If they can do DX10 graphics on consoles they should be able to to DX11 graphics on PC by now. High end PC = better then crappy consoles, just too bad piracy destroys the PC.