Call of Duty: World at War screenshot

VideoGamer.com: You have obviously used CoD4 as a reference but has Infinity Ward given you any feedback on World at War?

NH: Absolutely. We share builds back and forth with their team. And vice versa.

VideoGamer.com: Does it help in a way?

NH: Yeah. I mean please, we're our own team and we need to build our own game but long before Call of Duty 4 was shipping we were looking at builds of that game and working on that engine long before that game shipped. There's good communication between the two teams.

VideoGamer.com: Some fans of CoD4 really like it because it's an infantry only game. Are you afraid you're going to alienate some people?

NH: Absolutely. And that's why we're spending a lot of time on vehicle balancing.

RF: And also creating specific levels that are keyed towards specific gameplay. And even on the vehicle maps, there are sections where we say no vehicles allowed.

NH: Also of course we provide many many maps which are infantry only. So if people don't want to play with vehicles they don't have to. The key is the moment you get into a vehicle you get more fire power, more armour but maybe you're a sitting duck and maybe draw fire and the careful balance of those things will be what makes that feature sing.

VideoGamer.com: Are the vehicles team related, like being more effective manning a gun on a tank for example?

NH: Absolutely. We feel that the team gameplay is a great thing to support. There will also be LVT vehicles for instance that go through the water. Water and fire on maps will be a new feature of multiplayer and we'll see how that plays out. We don't add to great multiplayer lightly but the team is really passionate about it.

VideoGamer.com: Do you think most CoD4 fans will look at World at War and see it as the follow up to Modern Warfare or the follow up to CoD3?

NH: About half the people that bought Modern Warfare never played CoD before. Of these for about half CoD3 was their first game. There's an expectation from CoD4 that they're going to get a great shooter. Making both these groups happy is our goal this time around.

RF: We all read the forums. Whatever they're expecting from a WW2 shooter will be completely shattered when the game comes out.

VideoGamer.com: Thanks for your time.

Call of Duty: World at War is due out for Xbox 360, PS3, PC and Wii this Autumn.