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There's something peculiarly puzzling about gore in video games. Like chocolates in a box of Roses it can come in so many types. Gore can be completely stylised and over the top, like in upcoming black and white Wii game Mad World, for example. Or gore might be gritty and shocking, like in Grand Theft Auto IV.
Gore works in video games because of the context it appears in. The gritty and realistic gore in GTA 4 works because the tone of the game is realistic and gritty. The stylised and over the top gore in Mad Word works because the game is a complete parody of violence itself. In both cases because of the context of the games that the gore appears in, it's fine, it fits, and it's frikin' cool.
In World War II squad-based tactical first-person shooter Brothers in Arms: Hell's Highway, the best BiA, and Gearbox Software, game to date, the gore doesn't fit. Limbs tear off, faces explode and guts spill out onto the lovely virtual Dutch grass more often than in a two-part Quentin Tarantino movie. That's fine. WWII was, without a doubt, an incredibly gory experience for every soldier involved.
The problem, however, lies with the Action Camera. Whenever you score a head shot, or blow some Germans up with a grenade for example, the camera will zoom in and the action will slow down, showing you in glorious detail exploding faces and flying limbs. You can turn the Action Camera off in the options settings, thus eradicating these Action Camera Moments, as they're called, from the entire experience. But the damage has been done, and the game clearly makes no apology for their inclusion. In the Xbox 360 version (the version tested), you even get a couple of Achievements for them.
The only reason we have a problem with the Action Camera is because of the context of the rest of the game. Hell's Highway is based on an actual WWII Allied offensive, called Operation Market Garden, which aimed to carve a route up through occupied Holland and into Berlin, thus ending the war before Christmas 1944. The game focuses on the experiences of a squad of soldiers from the US 101st Airborne division, and, again, of BiA stalwart Sergeant Matt Baker. The series has always had a Band of Brothers feel to it, and in this, the third BiA game, the camaraderie theme has been ramped up even further. As you make your way through the meaty 10 chapter campaign, the story, told through cut scenes, details Baker's descent towards insanity as the war, and the responsibility of leading his men, takes its toll.
It's well voice acted, the dialogue is authentic, the sound effects superb and the soundtrack Hollywood quality. It's a well thought out, intelligent, sombre and honest interactive entertainment treatment on the life of a WWII solider, as well as a somewhat emotional portrayal of comradeship in the face of unspeakable horror. But it's because the game has reached these mature heights that the Action Camera jars so much. It ends up feeling like a feature that's been forced upon the game by some marketing team desperate to appeal to the Soldier of Fortune brigade.
For many this won't be a concern. For many the historical accuracy, the story, and the two Recon points scattered throughout each map (which unlock mini history lessons that detail the specifics of the operation) will play second fiddle to the kick ass WWII action. Here, Hell's Highway doesn't disappoint. In fact the combat reinforces the historical accuracy Gearbox has shot for perfectly.
It's all about the four Fs - find, fix, flank and finish. This strategy, actually employed during WWII, is one you'll need to master if you're going to finish the campaign, even on the casual setting. Say, for example, you're faced head-on with a German assault squad that's buried deep within solid cover. You could spend all day wasting ammunition playing Whac-A-Mole (that is, stay out of cover and wait for enemy heads to pop out - a strategy that works well up to about half the way through the game, after which you'll be torn to pieces). But the game wants you to think about your environment and the squads at your disposal to progress. There's no run and gun here - try it and you'll last a few seconds.
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Anonymous wrote at 23:44 on 23 September 2008
Awesome. Cant wait
James wrote at 08:39 on 24 September 2008
Thanks for the review. I totally get your point about the gore/action cam. I'll be turning that off for sure - and can't wait to try Authentic without suppression icons (assuming that's still in the game)
infamousgaming wrote at 13:21 on 24 September 2008
I've read many reviews about this game.. score is from 9 till 7.7 (IGN) .. I'm not sure if this is the game they have promised it would be..
Anonymous wrote at 19:27 on 24 September 2008
Lush Im gonna get it
Ad wrote at 11:12 on 25 September 2008
Focusing on the gore/action cam as a downfall of the game is abit pathetic when it can easily be turned off. The review also complained about the controls being hard to get used to... why not just change it to the cod setting. Apart from that the review is v good.
lastdual wrote at 16:54 on 26 September 2008
I'm liking this a LOT more than COD2. Much more thoughtful action, plus you actually care about the characters.
Cam wrote at 22:09 on 28 September 2008
wtf? the action cam is awesome, and its not like it happens every ten seconds, i thought it was nice addition to the game where you can laugh at how brutal you are, and how wicked of a shot you just made.
Kahm N. Since wrote at 22:38 on 04 October 2008
This is fairly poorly written, but does contain some good information.
Anonymous wrote at 13:51 on 06 October 2008
Seems like a good review, suppose we shall see shall we not? However I am partial to an exploding environment and a little brain use may be a good thing for a change!
uge wrote at 17:08 on 18 October 2008
I bought mine today and it's great.
Better than the old ones. The only bad thing is that there's so little new stuff.
Fleef wrote at 20:36 on 07 November 2008
I loved Earned In Blood and Road To Hill 30 because of the combat style; I hope this new one makes us of the same squad-based tactics. That's what set it apart from other war-based games. It's more strategic than just running around and shooting. My question: is this game worth the $60?